A very simple game about graphs.
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Anna 0c2e850c05 Added labels that display energy costs when building 9 years ago
res Moved font into the resource directory 9 years ago
Makefile Added labels that display energy costs when building 9 years ago
TODO Added labels that display energy costs when building 9 years ago
debug.h Cleaned up some debugging code 9 years ago
drawutils.cpp Added ability to actually build different unit types, as well as icons to distinguish them 9 years ago
drawutils.h Change text over nodes to just be hit points 9 years ago
entity.cpp Forgot a couple necessary files 9 years ago
entity.h Forgot a couple necessary files 9 years ago
game.cpp Added labels that display energy costs when building 9 years ago
game.h Added labels that display energy costs when building 9 years ago
gamedata.cpp Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 9 years ago
gamedata.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 9 years ago
gamestate.cpp We don't need much, so drop the framerate to make the game eat almost no CPU 9 years ago
gamestate.h Added some performance boosting framerate regulation 9 years ago
gamevertex.cpp Added a 'ghost node' so players can see where their new nodes will go, and fixed some bugs in the process 9 years ago
gamevertex.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 9 years ago
graph.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 9 years ago
graph.h Prevent overlap/edge crosses when moving a vertex 9 years ago
itos.cpp Added some new files left out of last commit 9 years ago
itos.h Added some new files left out of last commit 9 years ago
label.cpp Added labels that display energy costs when building 9 years ago
label.h Added labels that display energy costs when building 9 years ago
main.cpp Implemented font framework, print info about each vertex 9 years ago
mainevent.cpp Fundamental framework for an SDL application 9 years ago
mainevent.h Increase portability as per SDL standards, add a window title 9 years ago
mathutils.cpp Put framework in place for dealing with graphs in 3 dimensions 9 years ago
mathutils.h Put framework in place for dealing with graphs in 3 dimensions 9 years ago
menubutton.cpp Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 9 years ago
menubutton.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 9 years ago
player.cpp Added labels that display energy costs when building 9 years ago
player.h Added player names and some debug stuff 9 years ago
timer.cpp Added some performance boosting framerate regulation 9 years ago
timer.h Added some performance boosting framerate regulation 9 years ago
titlescreen.cpp Added some performance boosting framerate regulation 9 years ago
titlescreen.h Implemented and integrated title screen - now game crashes at launch, though 9 years ago
vertex.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 9 years ago
vertex.h Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 9 years ago